ENCYONGAMES

Press kit

I Didn't Mean to Summon the Apocalypse

Everything on this page is free to use in editorial contexts. If you need something that is not here, email us; we answer the same day.

To the game pageDownload the clip, 1280x720, 11 MB

Fact sheet

Title
I Didn't Mean to Summon the Apocalypse
Studio
Encyon Games, Söderköping, Sweden
Platform
Meta Quest 3 and 3S
Genre
Comedic VR wave shooter
Players
Single player
Scope
11 worlds, 33 levels, 14 enemy types
Engine
Godot
Status
Beta testing
Price
19.99 USD
Release
2026
Language
English

About the game

A wizard opens a portal he should not have opened, and out pour angry dice monsters across eleven worlds. The player is left holding a wand in each hand to clean it up.

The game is built to be picked up without explanation: point, squeeze, throw. Four spells with different range and charge time, 33 levels in waves of three, and a tone that is silly rather than scary. Family friendly for real, not as a warning label: no chat, no in-game purchases, nothing that leaves the headset.

Screenshots

Pulled from recordings and therefore 1280x720. Higher resolution captures taken in the headset are available on request.

Artwork

About the studio

Encyon Games is the games branch of Encyon AB, a Swedish company in Söderköping that otherwise builds web, apps and automation for other businesses. The game is built in Godot by a small team, without a publisher, and funded by the consulting work in the same company.

I Didn't Mean to Summon the Apocalypse is the studio's first title.

Contact

Contact
Robin Henriksson
Company
Encyon AB, 559188-6824

Game pagePrivacy policy