Press kit
I Didn't Mean to Summon the Apocalypse
Everything on this page is free to use in editorial contexts. If you need something that is not here, email us; we answer the same day.
To the game pageDownload the clip, 1280x720, 11 MB
Fact sheet
- Title
- I Didn't Mean to Summon the Apocalypse
- Studio
- Encyon Games, Söderköping, Sweden
- Platform
- Meta Quest 3 and 3S
- Genre
- Comedic VR wave shooter
- Players
- Single player
- Scope
- 11 worlds, 33 levels, 14 enemy types
- Engine
- Godot
- Status
- Beta testing
- Price
- 19.99 USD
- Release
- 2026
- Language
- English
About the game
A wizard opens a portal he should not have opened, and out pour angry dice monsters across eleven worlds. The player is left holding a wand in each hand to clean it up.
The game is built to be picked up without explanation: point, squeeze, throw. Four spells with different range and charge time, 33 levels in waves of three, and a tone that is silly rather than scary. Family friendly for real, not as a warning label: no chat, no in-game purchases, nothing that leaves the headset.
Screenshots
Pulled from recordings and therefore 1280x720. Higher resolution captures taken in the headset are available on request.
Artwork
- Key art, PNG
- Key art cropped for sharing, JPEG
- Encyon Games, studio mark, SVG
- The game's own logo as SVG and PNG
About the studio
Encyon Games is the games branch of Encyon AB, a Swedish company in Söderköping that otherwise builds web, apps and automation for other businesses. The game is built in Godot by a small team, without a publisher, and funded by the consulting work in the same company.
I Didn't Mean to Summon the Apocalypse is the studio's first title.
Contact
- Contact
- Robin Henriksson
- robin@encyon.ai
- Phone
- +46 730 963 789
- Company
- Encyon AB, 559188-6824




